The online racing simulator
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Napalm Candy
S3 licensed
But it is not only my problem, i know almost 3 people that has the exact problem
Fe5 and Fe6
Napalm Candy
S3 licensed
When i push "4" i has these message in FE5 and FE6, reversed or not.

No se pudo abrir el archivo : data\knw\FE5_LX6.knw

In english, something like... Can't to open file : data\knw\FE5_LX6.knw
Napalm Candy
S3 licensed
It is something like a bug but not really... It is possible an option to disable auto handbrake when stop? I has a real handbrake set in an analog axis and i can't to leave it if I am stopped

Sorry if it is offtopic
Napalm Candy
S3 licensed
In FOX only i can to put 1st or Reverse gear in "Automatic Mode" i can't in "secuential" or "shifter mode"

Edit: Same problem with XFR, FXR, XRR, MRT, FBM and F08. No problems with the other cars, and no problems with Patch X30. My installation was LFS patch X-> X30-> X31
Last edited by Napalm Candy, .
Napalm Candy
S3 licensed
XRT ->
RB4->

This 2 cars are copied from old real cars, and has shifter-H, I think

No more sequential cars!!
Napalm Candy
S3 licensed
Please, needs an option to compare 2 different cars in the same track, like XFR-UFR, RB4-XRT or FXO, FXR-XRR or FZR...
Napalm Candy
S3 licensed
another small bug, i think, is commands for intermittent and wipers are inverted in XRT
Napalm Candy
S3 licensed
A small bug.

In Shift+U mode, can't to see dash indicators moving. Gear and rev's indicators are always stoped
Napalm Candy
S3 licensed
I don't know what is ATM and if it has relation with the i am to try explain
Napalm Candy
S3 licensed
I make music and i see that BruTaLysT too.

It is not much load to CPU, because I said "although each sound by itself is not good". In a mix of a song the most important it is not the sound of instruments, the most important is the result. You don't imagine how can to process an actual Core 2 duo processor.

But what many people do not know is that all these processes is possible to do in GPU.

Reproduce 1000 simple synthesized sounds for a Core 2 Duo 2,4Ghz is load that CPU about 2-10%. And if you don't believe me you can try with programs like Reason, creating 500 synths (Substractor) with two oscilators... imagine if "only" play 200 sounds and the load of processes are in the GPU


Of course, neither would be so difficult to put an option that not to play so many sounds and release load of CPU, for older PCs.
Last edited by Napalm Candy, .
Napalm Candy
S3 licensed
Quote from scoobyrbac : It would bring more racer's to LFS because Drag Racing is one of the top sports in the world.

In USA
Napalm Candy
S3 licensed
I don't like your dream
Napalm Candy
S3 licensed
Ambient sounds? I'm not suggesting this, but that would be an added, it is too easy

I'm talking about synth every sound of the motor every piece, sound of the pistons, + tailpipe, + camshaft, ... , + each suspension, + some noises from dash, etc. ALL sounds of the car. The mix of that will be result in a rich and realistic sound
Napalm Candy
S3 licensed
I do every day in a Peugeot Partner it is not difficult to do. And also you can do in LFS is easiest than in a real car
Napalm Candy
S3 licensed
+1
How to improve sound in LFS
Napalm Candy
S3 licensed
I'm thinking about this because i really like the world of audio.

I think it is a good way to synth sound and no use samples. But a great improvement well be that.

(Sorry my poor english :shy

If will synth any piece (or group of pieces) of the motor and car by separately,
although each sound by itself is not good, if uses well pan and reverb, the mix of 20 or 30 sounds result a very very rich and realistic sound of car. Also doing that it will be too easy to create a surround sound

The next patch is for graphics improvements, antialiasing.... and interiors. Will be next to sound?
Napalm Candy
S3 licensed
+1!!
Napalm Candy
S3 licensed
Why don't use you the software SoftTh? Is designed to use with 3 monitors, but also you can run only 2
Napalm Candy
S3 licensed
The very big problem with this program is SAMPLES ARE NOT IN TUNE, and with interface is impossible to tune. And it sound very odd

I think that you would to make your program like a sampler, need options for tune and adjust curves pitch (pitch crossover), and volume crossover bee twin samples.
Napalm Candy
S3 licensed
Quote from Sixpack_cmb :This with the fuel is right! All other sims show the amount of fuel, but in lfs we only get an percantage! i will change it t0 be from 0 - 100!

@napalm
from all other sims we can raead out the max rpm value, but not from LFS! because of that, i set it to 9000!
I will set it to an calculated value, so if you rev high, the max rpm will be automatically set higher!

simvew rterieves the max rpm value from SimAdapter, so its already ok! But in the case of lfs simadapter delivers an constant (and wrong) value, because the outgauge system dont has a value for max rpm!

I don't know how to do, but these 2 problems will resolve if you can read what car are running in LFS. I think that you can, because programs like LFSTune or LFS Tweak, can read the car that are you using.

So, if you know that BF1 has 95 liters or RAC 42 liters, you can to calculate the exact liters.

And the same with RPM, and what i want to do, a specific SimView layout for each car

PD: When will you release SDK?

Thank you very much!
Napalm Candy
S3 licensed
Quote from Gekkibi :
Other improvement suggestions:
.....
- Fuel meter is little bit odd. If I put 5% fuel, it is 0.05 (Yes, 5 percent, because 1% is 0.01). Wouldn't it be easier to set it to display whole percentages (5% = 5)?

Fuel in % or an option to switch display in liters.

But, what I really want, is a tutorial, to make easy my own SimView. Because the actual, only arrives to 9.000 RPM, and what about F1 BMW? It has 19.000RPM, and the speedometer is in color no LCD.

The street cars, like FZ5, XRT, RB4, etc. The speedometer is a needle, it will be very nice, one SimView layout for each car

Ah! And a light gear shift indicator
Napalm Candy
S3 licensed
you will has problems.... i had a lot
Napalm Candy
S3 licensed
+1 i run in the same league and i know what you mean
Napalm Candy
S3 licensed
I want this car and this track!! This combination is awesome

http://www.youtube.com/watch?v=iwtyZosuPNE
Last edited by Napalm Candy, .
Napalm Candy
S3 licensed
Quote from Kegetys :Lens correction is something I implemented to SoftTH a while ago (not publicly released yet). It just needs to be done as a "postprocess" effect so it reduces the image quality quite a bit as pixels get enlarged on the middle.

Can you to release it? So the "cylindicalCorretionAngle" is not a solution for this
FGED GREDG RDFGDR GSFDG